A Perfect Draft

A free baseball draft game. Build an all-time MLB roster from any era, simulate a full 162-game season, and chase a perfect 162-0 record. Choose from Daily Challenge, Classic, and Hard Ball game modes. Compare your score on the global leaderboard.

A Perfect Draft

Baseball

Daily Challenge
Daily
Classic mode
Classic
Hard Ball mode
Hard Ball
MVP — Coming Soon
P

Player Name

Rolling your next team

Season Complete

Add your name to the global leaderboard?

Season Complete

Final Record

No Login Required

Leaderboard

Top saved records.

A Perfect Draft

How to Play

The Goal

Build the greatest baseball team that never existed. Every roll gives you a real MLB franchise from a real season — pick one player, slot them in. Fill all 13 spots, simulate a 162-game season, and see how far your team goes. Draft perfectly and you go 162-0.

How the Draft Works
  • Press Roll to load a real MLB franchise from a real season. Their actual roster and stats load immediately.
  • Tap any player to open the draft card — batting stats in blue, fielding stats in green, plus a position diamond. Tap a glowing slot to assign.
  • Once assigned, the next team rolls automatically. Progress saves to your browser — close and come back anytime.
  • In Classic mode, every rolled team is guaranteed to have at least one award winner or elite player. You also get one Re-roll per game.
⏱ The Pitch Clock — Daily · Classic · Hard Ball
Resets each roll Daily & Classic: 45 seconds per roll. Hard Ball: 2 minutes per roll — more time to think, stats still hidden.
Pauses on player cards Clock freezes while any dialog is open — you never lose time to a popup.
Time expires Game auto-picks an eligible player. Could be a Hall of Famer. Could be a 1974 backup catcher.
Violation card A card shows exactly who was drafted and which slot was filled before the next roll.
> 7sNormal
7–6sWarning
5s or lessUrgent
Your 13 Slots

Batting Lineup — 9 spots

C 1B 2B 3B SS LF CF RF DH

Pitching — 4 spots

SP 1 SP 2 SP 3 CL

Outfielders fill LF, CF, or RF. DH takes any position player — great for a powerful bat whose primary spot is already filled. Only pitchers fill SP and CL.

Reading the Stats

Player cards show two stat lines: blue for offense, green for defense. Both affect your score — don't draft on the batting line alone.

Hitters: AVG · OBP · SLG · ISO · HR · SB. Defense row shows real fielding stats from that season; if unavailable, DEF RTG (positional baseline) fills in.

Pitchers: ERA · WHIP · IP · W-L · K · SV.

OBPAbove .370 is excellent. Above .400 is elite. A player who draws walks scores runs — OBP matters more than batting average alone.
ISOIsolated power (SLG − AVG). Strips out singles to measure true extra-base ability. Above .200 is above average; above .280 is elite. Relevant from any era.
FLD%Above .985 is excellent for most positions; above .995 is elite. Below .960 is a liability regardless of the bat.
ASTInfielder range — SS, 2B, 3B. High assists means covering ground and turning double plays.
POOutfield range — especially CF. A center fielder with 350+ PO is elite.
CS%Catchers only. Above 35% is elite. Shutting down the running game takes away free bases every night.
E / DPFewer errors and more double plays translate directly to outs. A SS with 20+ E is costing wins regardless of the bat.
Award Badge Key

Small icons next to a player's name flag award-winning seasons at a glance. An award doesn't automatically mean best fit — it means the season was elite.

MVP
MVPMost Valuable Player — best all-around season in the league
Cy Young
Cy YoungBest pitcher in the league that season
All-Star
All-StarSelected to the MLB All-Star Game that season
Silver Slugger
Silver SluggerBest offensive player at their position in the league
Gold Glove
Gold GloveBest fielder at their position in the league
Platinum Glove
Platinum GloveSingle best overall fielder across the entire league
Reliever Award
Reliever AwardBest relief pitcher in the league that season
Rookie of the Year
Rookie of the YearBest first-year player in the league
Manager of the Year
Manager of the YearBest managerial performance in the league
World Series Champion
World Series ChampionThat player's team won the World Series that year
Building a Winner
Offense — 52%OBP, slugging, power, and run production across your full lineup. The heaviest weight by far.
Rotation — 27%SP1 carries the most, SP2 close behind. Innings pitched matters as much as ERA — aces who stay in games are worth more than short-outing strikeout pitchers.
Defense — 15%Real fielding stats at all nine positions. C, SS, and CF are weighted highest. Lock down the premium spots and earn a team bonus.
Closer — 6%Saves, ERA, and WHIP. A dominant ninth inning quietly adds wins; a leaky one gives them back every night.

How wins are calculated. The simulation projects your team's Runs Scored (driven by offense) and Runs Allowed (driven by pitching and defense), then converts the ratio into a 162-game win total using a Pythagorean formula. A .900 OPS lineup projects around 750+ runs. A staff with a 2.50 ERA holds opponents under 500. Both matter — you can't outscore a 6.00 rotation indefinitely.

Walks count. The scoring model uses plate discipline — BB% combined with strikeout rate — as its own component. A patient hitter who draws walks adds value beyond their batting average. Don't sleep on OBP.

Balance is rewarded. A roster heavy on offense with a shaky rotation gets a penalty. Close the gap and the game gives you a bonus. You can't carry a fatal weakness all the way to 162-0.

Defense is not an afterthought. Lock down C, SS, and CF first — elite defense at those three is the fastest path to the premium defense bonus, which can flip several wins.

What 162-0 Takes

The simulation checks every category against a benchmark. These are the targets:

Offense76+
Rotation77+
Defense58+
Closer70+
BalanceNo penalty
  • Clearing every threshold is the clearest path. Elite performance above a threshold creates surplus credit that can cover a slight gap elsewhere — no single category can be more than 10 below its mark.
  • Hall of Famers amplify this. Inner-circle players add a small bonus to your effective score — enough studs can offset a weak link that would otherwise block you.
  • A team that clears every benchmark earns a Team Rating of 100 and goes 162-0 every time. That number is rare by design.
  • Stars help but balance wins. An all-offense team with league-average pitching is falling short — the gaps are too large for any bonus to cover.
After the Draft

When your 13 slots are filled, the season simulates instantly. Here's what you'll see:

Strength Your Best Category

Score, letter grade, and a note on why it mattered this draft.

Weakness Your Weakest Category

The number that held back your win total the most.

Next Build Key Tip

One actionable thing to target in your next draft.

Below the Debrief cards: a Score Breakdown table with rating, weight, and any bonuses or penalties. Grades run A+ (94+) through F (<50) — green is elite, gold is good, blue is average, red is weak.

Live Score Tiles

Header tiles update as you draft — watch your team take shape in real time:

OFFOffensive rating across all hitters — OBP, slugging, power, run production.
PITPitching staff combined — rotation depth plus the closer. SP1 carries the most weight.
DEFTeam fielding, weighted toward C, SS, and CF. Reflects real fielding stats when available.
FILLEDHow many of your 13 slots are filled. Reach 13/13 to simulate the season.
Game Modes
Daily Challenge
Daily
Everyone worldwide gets the same 13 rolls, in the same order, every day. Compete on the global leaderboard — only your best score for the day counts. A 45-second pitch clock runs on every pick. Past challenges archived at Past Challenges.
Classic
Classic
Full stats visible. Every roll is guaranteed to have at least one award winner or elite player. One Re-roll per game. 45-second pitch clock runs. Best for learning the scoring system and chasing 162-0.
Hard Ball
Hard Ball
Stats hidden until after you pick. Draft on baseball knowledge alone — team name, year, position only. One re-roll. 2-minute pitch clock — more room to think, still no mercy when time's up. True test for die-hards.
Heroball
MVP
Draft 12 players normally, but leave one slot open on purpose. When your 12th pick lands and one slot remains, the MVP modal fires. You choose from six legendary players — all-time greats filtered to your open position, spanning multiple eras. Your chosen MVP fills the slot with a ★ LEGEND badge and a +8 rating boost above their real historical stats. The strategic question: which slot do you leave open?
Dream Team Draft
Dream Team
Skip the random rolls. Browse all 3,600+ MLB franchise seasons and hand-pick every position yourself. Any player, any era. Coming soon.
The Leaderboard

After your season, the game prompts you to save your score. Enter your first name and last initial — no account, no email required. Scores rank by wins first, then by team rating. A next to a name means they went 162-0.

In Daily mode, only your best score for that calendar day is submitted. The full Leaderboard lets you filter by mode and see the complete drafted roster for any entry.

Filled 0 / 13

MVP

Your open slot. Pick your hero.

Time expired — the ump made your pick

SS

Welcome to

A Perfect Draft

Each roll gives you a real MLB team-season. Pick one player, fill 13 slots, simulate 162 games. One goal: 162–0.

Classic — Full stats visible. One reroll.
Hard Ball — Stats hidden until you commit.
Daily Challenge — Same rolls worldwide. Global leaderboard.
MVP — Pick your Hall of Famer first, then build the team around them.
NEW MVP Mode is live — Start with a Hall of Famer. 13 rolls to build around your hero.